.Tab--AI Squads (352)
.*--1
1.Label-SQUAD-120
1.Reflexive-352-116-160
2.String-0-180-32-Invisible
.*--1
2.Spacer--25
2.Label-SQUAD MEMBERS-120
2.Reflexive-72-100-160
3.Script-0-180-Invisible
.*--1
3.Spacer--25
3.Label-Bitmask offset 48-120-Left
3.Flag-48-60-2|crap-3|stuff
.*--1
3.Spacer--25
3.Label-Bitmask offset 52-120-Left
3.Flag-52-60-2|crap-3|stuff
.*--1e id-120
2.Index16-72-36-0-2-240-String-32
.*--2 
2.Label-name id-120
2.Int16-2-60
.*--2 
2.Label-x-16
2.Float-8-60
2.Label-y-15
2.Float-12-60
2.Label-z-15
2.Float-16-60
.*--2 
2.Label-Yaw-60
2.Float-20-60
2.Label-Pitch-60
2.Float-24-60
2.Label-Roll-60
2.Float-28-60
.Tab--scenery pallette
.*--1
1.Reflexive-88-40-240
.*--1
2.Ident-4-300
.Tab--Bipeds
.*--1 
1.Reflexive-96-84-240
.*--1 
2.Script-52-120-Invisible
.*--2 
2.Label-tag id-120
2.Int16-0-60
.*--2 
.Label-name id-120
.*--2 
2.Label-name id-120
2.Int16-2-60
.*--2 
2.Label-x-16
2.Float-8-60
2.Label-y-15
2.Float-12-60
2.Label-z-15
2.Float-16-60
.*--2 
2.Label-Yaw-60
2.Float-20-60
2.Label-Pitch-60
2.Float-24-60
2.Label-Roll-60
2.Float-28-60
.Tab--biped pallette
.*--1 
1.Reflexive-104-40-240
.*--1 
2.Ident-4-300
.Tab--vehicles
.*--1 
1.Reflexive-112-84-240
.*--1 
2.Label-tag id-120
2.Int16-0-60
.*--2 
.Label-name id-120
.*--2 
2.Label-name id-120
2.Int16-2-60
.*--2 
2.Label-x-16
2.Float-8-60
2.Label-y-15
2.Float-12-60
2.Label-z-15
2.Float-16-60
.*--2 
2.Label-Yaw-60
2.Float-20-60
2.Label-Pitch-60
2.Float-24-60
2.Label-Roll-60
2.Float-28-60
.*--2 
2.Label-team index-120
2.Int16-40-60
.Tab--vehicle pallette
.*--1 
1.Reflexive-120-40-240
.*--1 
2.Ident-4-300
.Tab--equipment
.*--1 
1.Reflexive-128-56-240
.*--1 
2.Label-tag id-120
2.Int16-0-60
.*--2 
.Label-name id-120
.*--2 
2.Label-name id-120
2.Int16-2-60
.*--2 
2.Label-x-16
2.Float-8-60
2.Label-y-15
2.Float-12-60
2.Label-z-15
2.Float-16-60
.*--2 
2.Label-Yaw-60
2.Float-20-60
2.Label-Pitch-60
2.Float-24-60
2.Label-Roll-60
2.Float-28-60
.Tab--equipment pallette
.*--2 
1.Reflexive-136-40-240
.*--1 
2.Ident-4-300
.Tab--weapons
.*--1 
1.Reflexive-144-84-240
2.Label-tag id-120
2.Int16-0-60
.*--2 
.Label-name id-120
.*--2 
2.Label-name id-120
2.Int16-2-60
.*--2 
2.Label-x-16
2.Float-8-60
2.Label-y-15
2.Float-12-60
2.Label-z-15
2.Float-16-60
.*--2 
2.Label-Yaw-60
2.Float-20-60
2.Label-Pitch-60
2.Float-24-60
2.Label-Roll-60
2.Float-28-60
.*--2 
.Tab--weapon pallette
.*--1 
1.Reflexive-152-40-240
.*--1 
2.Ident-4-300
.Tab--Device Groups(vjay)
.*--1 
1.Reflexive-160-40-240
.*--2 
2.String-0-180-32
2.Label-unknown-60
2.Float-32-60
.Tab--Machinary
.*--1 
1.Reflexive-168-72-240
.*--1 
2.Label-tag id-120
2.Int16-0-60
.*--2 
.Label-name id-120
.*--2 
2.Label-name id-120
2.Int16-2-60
.*--2 
2.Label-x-16
2.Float-8-60
2.Label-y-15
2.Float-12-60
2.Label-z-15
2.Float-16-60
.*--2 
2.Label-Yaw-60
2.Float-20-60
2.Label-Pitch-60
2.Float-24-60
2.Label-Roll-60
2.Float-28-60
.*--2 
.Tab--Machinary pallette
.*--1 
1.Reflexive-176-40-240
.*--1 
2.Ident-4-300
.Tab--Control Device
.*--1 
1.Reflexive-184-68-240
.*--1 
2.Label-tag id-120
2.Int16-0-60
.*--2 
.Label-name id-120
.*--2 
2.Label-name id-120
2.Int16-2-60
.*--2 
2.Label-x-16
2.Float-8-60
2.Label-y-15
2.Float-12-60
2.Label-z-15
2.Float-16-60
.*--2 
2.Label-Yaw-60
2.Float-20-60
2.Label-Pitch-60
2.Float-24-60
2.Label-Roll-60
2.Float-28-60
.*--2 
.Tab--Control Device pallette
.*--1 
1.Reflexive-192-40-240
.*--1 
2.Ident-4-300
.Tab--Sound Scenery
.*--1 
1.Reflexive-216-80-240
.*--1 
2.Label-tag id-120
2.Int16-0-60
.*--2 
.Label-name id-120
.*--2 
2.Label-name id-120
2.Int16-2-60
.*--2 
2.Label-x-16
2.Float-8-60
2.Label-y-15
2.Float-12-60
2.Label-z-15
2.Float-16-60
.*--2 
2.Label-Yaw-60
2.Float-20-60
2.Label-Pitch-60
2.Float-24-60
2.Label-Roll-60
2.Float-28-60
.Tab--Sound Scenery pallette
.*--1 
1.Reflexive-224-40-240
.*--1 
2.Ident-4-300
.Tab--Lights
.*--1 
1.Reflexive-232-108-240
.*--1 
2.Label-tag id-120
2.Int16-0-60
.*--2 
.Label-name id-120
.*--2 
2.Label-name id-120
2.Int16-2-60
.*--2 
2.Label-x-16
2.Float-8-60
2.Label-y-15
2.Float-12-60
2.Label-z-15
2.Float-16-60
.*--2 
2.Label-Yaw-60
2.Float-20-60
2.Label-Pitch-60
2.Float-24-60
2.Label-Roll-60
2.Float-28-60
.*--2 
2.Label-x2-32
2.Float-76-60
2.Label-y2-32
2.Float-80-60
2.Label-z2-32
2.Float-84-60
.*--2 
2.Label-Yaw2-60
2.Float-88-60
2.Label-Pitch2-60
2.Float-92-60
2.Label-Roll2-60
2.Float-96-60
.Tab--Light pallette
.*--1 
1.Reflexive-240-40-240
.*--1 
2.Ident-4-300
.Tab--starting/respawn settings
1.Label-starting/respawn settings-120
.*--1
1.Reflexive-248-68-240
.*--1
2.String-0-180-32-Invisible
.*--1 
2.Ident-44-300
.*--1 
2.Label-how much in clip-120
2.Int16-48-60
2.Label-how much ammo-120
2.Int16-50-60
.*--1 
2.Ident-56-300
.*--1 
2.Label-how much in clip-120
2.Int16-60-60
2.Label-how much ammo-120
2.Int16-62-60
.Tab--Player Spawns
.*--1 
1.Reflexive-256-52-240
.*--1 
2.Label-x-16
2.Float-0-60
2.Label-y-15
2.Float-4-60
2.Label-z-15
2.Float-8-60
2.Label-R-15
2.Float-12-60
.*--1 
2.Label-team index-120
2.Int16-16-60
2.Label-bsp index-120
2.Int16-18-60
.Tab--check Points?
.*--1
1.Label-check points? 264-120
.*--1
1.Reflexive-264-68-240
.*--1
2.Script-0-120 
.*--2 
2.Label-unknown-120
2.Int16-6-60
.*--2 
2.Label-unknown-60
2.Float-12-60
.*--2 
2.Label-unknown-60
2.Float-16-60
.*--2 
2.Label-unknown-60
2.Float-32-60
2.Label-unknown-60
2.Float-36-60
2.Label-unknown-60
2.Float-40-60
.*--2 
2.Label-unknown-60
2.Float-44-60
2.Label-unknown-60
2.Float-48-60
2.Label-unknown-60
2.Float-52-60
.*--2 
2.Label-unknown-60
2.Float-56-60
2.Label-unknown-60
2.Float-60-60
.Tab--unknown
.*--1 
1.Reflexive-280-32-240
.*--1 
2.Label-x-16
2.Float-0-60
2.Label-y-15
2.Float-4-60
2.Label-z-15
2.Float-8-60
2.Label-R-15
2.Float-12-60
.*--1 
2.Label-unknown-120
2.Int16-16-60
2.Label-unknown-120
2.Int16-18-60
.*--2 
2.Label-unknown-120
2.Int16-20-60
2.Label-unknown-120
2.Int16-22-60
.*--2 
.Tab--collections
.*--1 
1.Reflexive-288-144-240
.*--1 
2.Ident-92-300
.*--1 
2.Label-Suspended in air 1=Yes  0=No-200
2.Int16-0-60
2.Label-Constant 12?-120
2.Int16-4-60
.*--2 
2.Label-Spawn time-120
2.Int16-14-60
.*--2 
2.Label-Disappear time-120
2.Int16-16-60
2.Label-Spawn one at a time 1=Yes  0=No-200
2.Int16-18-60
.*--2 
2.Label-Unknown ID-120
2.Int16-20-60
2.Label-unknown-120
2.Int16-22-60
.*--2 
2.Label-x-16
2.Float-64-60
2.Label-y-15
2.Float-68-60
2.Label-z-15
2.Float-72-60
.*--2 
2.Label-Yaw-60
2.Float-76-60
2.Label-Pitch-60
2.Float-80-60
2.Label-Roll-60
2.Float-84-60
.Tab--mp default starting weapons
.*--1 
1.Reflexive-296-156-240
.*--1
2.Label-unknown-120
2.Int16-4-60
.*--1
2.Ident-64-300
.*--1 
2.Ident-72-300
.*--1 
2.Ident-80-300
.*--1 
2.Ident-88-300
.*--1 
2.Ident-96-300
.*--1 
2.Ident-104-300
.*--1 
.Tab--unknown
.*--1 
1.Reflexive-304-14-240
.*--1
2.Label-unknown-120
2.Int16-0-60
2.Label-unknown-120
2.Int16-2-60
.*--2 
2.Label-unknown-120
2.Int16-4-60
.Tab--Decals?
.*--1
1.Reflexive-312-16-240
.*--1
2.Label-unknown-60
2.Float-0-60
2.Label-unknown-60
2.Float-4-60
2.Label-unknown-60
2.Float-8-60
2.Label-unknown-60
2.Float-12-60
.Tab--Decals pallette
.*--1
1.Reflexive-320-8-240
.*--1 
2.Ident-4-300
.Tab--AI Style
.*--1
1.Reflexive-328-40-240
.*--1
.Tab--AI Style pallette
.*--1
1.Reflexive-336-8-240
.*--1
2.Ident-4-300
.Tab--AI Groups?
.*--2 
1.Reflexive-344-36-240
.*--1
2.Label-name-120
2.String-0-180-32
.*--2 
2.Int16-32-60
2.Label-unknown-120
2.Int16-34-60
.*--2 
.Tab--AI spawning info
1.Label-AI spawning info 352-120
.*--1
1.Reflexive-352-116-240
.*--2 
2.String-0-180-32-Invisible
.*--2 
2.Label-unknown-120
2.Int16-32-60
2.Label-unknown-120
2.Int16-34-60
.*--2 
2.Label-unknown-120
2.Int16-36-60
2.Label-Character object list ID(v)-120
2.Int16-38-60
.*--2 
2.Label-how many spawn on easy-120
2.Int16-44-60
2.Label-how many spawn on legendary-120
2.Int16-46-60
.*--2
2.Label-unknown(v)-120
2.Int16-48-60
2.Label-unknown-120
2.Int16-50-60
.*--2 
2.Label-vehicle-120
2.Index16-120-40-4-52-240-Ident
.*--2 
2.Label-char-120
2.Index16-376-8-4-54-240-Ident
.*--2 
2.Label-Locations? id(v)-120
2.Int16-56-60
2.Label-unknown-120
2.Int16-58-60
.*--2 
2.Label-weapon-120
2.Index16-152-40-4-60-240-Ident
.*--2 
2.Label-2nd weapon-120
2.Index16-152-40-4-62-240-Ident
.*--2
2.Label-number of grenades-120
2.Int16-64-60
2.Label-ai path id(?)-120
2.Int16-66-60
.*--2 
2.Label-unknown-120
2.Int16-68-60
2.Label-unknown-120
2.Int16-70-60
.*--2 
2.Label-unknown-120
2.Int16-112-60
.*--1
2.Label-|||||||||||||||||||||||||||||||||||||||||| level 2 |||||||||||||||||||||||||||||||||||||||||||||||||||-500 
.*--1
2.Label-AI spawning info nested reflexive 72-180
.*--1
2.Reflexive-72-100-240 
.*--1
3.Script-0-120-Invisible
.*--2 
3.Label-X-20
3.Float-4-60
3.Label-Y-20
3.Float-8-60
3.Label-Z-20
3.Float-12-60
3.Label-rotation-120
3.Float-20-60
.*--2 
3.Label-unknown-120
3.Int16-16-60
3.Label-unknown-120
3.Int16-18-60
.*--2 
3.Label-unknown-120
3.Int16-22-60
.*--2 
3.Label-unknown-120
3.Int16-24-60
3.Label-unknown-120
3.Int16-26-60
.*--2 
3.Label-unknown-120
3.Int16-28-60
3.Label-unknown-120
3.Int16-30-60
.*--2 
3.Label-char-120
3.Index16-376-8-4-32-240-Ident
.*--2 
3.Label-weapon-120
3.Index16-152-40-4-34-240-Ident
.*--2 
3.Label-2nd weapon?-120
3.Index16-152-40-4-36-240-Ident
.*--2 
3.Label-unknown-120
3.Int16-38-60
.*--2 
3.Label-vehicle-120
3.Index16-120-40-4-40-240-Ident
.*--2 
3.Label- -120
3.Int16-42-60
3.Label-6 makes a vehicle not spawn, 0 does-280
.*--2 
3.Label-unknown-120
3.Int16-44-60
3.Label-unknown-120
3.Int16-46-60
.*--2 
3.Script-48-120 
3.Script-50-120 
.*--2 
3.Label-unknown-120
3.Int16-52-60
3.Label-unknown-120
3.Int16-54-60
.*--2 
3.Label-unknown-120
3.Int16-56-60
3.Label-unknown-120
3.Int16-58-60
.*--2 
3.Label-unknown-120
3.Int16-60-60
3.Label-unknown-120
3.Int16-62-60
.*--2 
3.Label-unknown-120
3.Int16-96-60
3.Label-unknown-120
3.Int16-98-60
.*--2 
.Tab--AI Triggers?
1.Label-AI triggers? 360-120
.*--1
1.Reflexive-360-56-240
.*--2 
2.Label-name-120
2.String-0-180-32
.*--2 
2.Label-|||||||||||||||||||||||||||||||||||||||||| level 2 |||||||||||||||||||||||||||||||||||||||||||||||||||-500 
.*--2 
2.Label-AI triggers 40-120
.*--1
2.Reflexive-40-32-240
.*--2 
3.Label-float 0-60
3.Float-0-60
3.Label-float 4-60
3.Float-4-60
3.Label-float 8-60
3.Float-8-60
.*--2 
3.Label-ffff-120
3.Int16-12-60
.*--2 
3.Label-unknown-120
3.Int16-14-60
.*--2 
3.Label-unknown-120
3.Int16-16-60
.*--2 
3.Label-unknown-120
3.Int16-18-60
.*--2 
3.Label-unknown-120
3.Int16-20-60
.*--2 
3.Label-0000-120
3.Int16-22-60
.*--2 
3.Label-float 24-60
3.Float-24-60
3.Label-float 28-60
3.Float-28-60
.*--2 
2.Label-_____________________second reflexive level 1_____________________________-500
.*--2 
2.Label-ai triggers? 2-120
.*--1
2.Reflexive-48-136-240
.*--2
3.Label-name-120
3.String-0-180-32
.*--2 
3.Label-X-60
3.Float-36-60
3.Label-Y-60
3.Float-40-60
3.Label-Z-60
3.Float-44-60
3.Label-rotation (or maybe range?)-120
3.Float-52-60
.*--2 
3.Label-unknown-120
3.Int16-56-60
.*--2 
3.Label-unknown-120
3.Int16-58-60
3.Label-unknown-120
3.Int16-62-60
.*--2 
.Tab--unknown
.*--2 
1.Label-unknown 368-120
.*--1
1.Reflexive-368-24-240
.*--1
2.Script-0-120 
.*--2 
2.Label-|||||||||||||||||||||||||||||||||||||||||| level 2 |||||||||||||||||||||||||||||||||||||||||||||||||||-500 
.*--2 
2.Label-whatever4-120
.*--1
2.Reflexive-8-12-240
.*--2
3.Label-unknown-120
3.Int16-0-60
3.Label-unknown-120
3.Int16-2-60
.*--2 
2.Label-|||||||||||||||||||||||||||||||||||||||||| level 3 |||||||||||||||||||||||||||||||||||||||||||||||||||-500 
.*--2 
3.Label-unknown 4-120
.*--1
3.Reflexive-4-8-240
.*--2
4.Label-unknown-120
4.Int16-0-60
4.Label-unknown-120
4.Int16-2-60
.*--2
4.Label-unknown-120
4.Int16-4-60
4.Label-unknown-120
4.Int16-6-60
.*--2 
2.Label-_____________________second reflexive level 1_____________________________-500
.*--2 
2.Label-whatever4-120
.*--1
2.Reflexive-16-16-240
.*--2
2.Script-0-120 
.*--2 
.Tab--char pallette
.*--2 
1.Reflexive-376-40-240
.*--1
2.Ident-4-300
.Tab--unknown
1.Label-I think that the chunk count is the size, not how many chunks there are-500
.*--2 
1.Reflexive-432-32-240
.*--1
2.String-0-180-32
.Tab--triggers?
.*--2 
1.Reflexive-440-40-240
.*--1
2.String-0-180-32
.*--2 
2.Label-unknown-120
2.Int16-32-60
2.Label-unknown-120
2.Int16-34-60
.*--2 
2.Label-unknown-120
2.Int16-36-60
2.Label-unknown-120
2.Int16-38-60
.Tab--ai spawn limits?
.*--2 
1.Reflexive-448-40-240
.*--1
2.String-0-180-32
.*--2
2.Label-unknown-120
2.Int16-32-60
.*--2 
2.Label-unknown-120
2.Int16-36-60
2.Label-unknown-120
2.Int16-38-60
.Tab--cinimatic's pallette?
.*--2 
1.Reflexive-456-8-240
.*--1
2.Ident-4-300
.Tab--AI Text Strings?
.*--2 
1.Label-ai strings? 472-120
.*--1
1.Reflexive-472-124-240
.*--1
2.Reflexive-0-48-240
.*--2
2.Label-name-120
2.String-0-180-32
.*--2 
2.Label-unknown-120
2.Int16-42-60
2.Label-unknown-120
2.Int16-44-60
.*--2 
3.Label-|||||||||||||||||||||||||||||||||||||||||| level 3 |||||||||||||||||||||||||||||||||||||||||||||||||||-500 
.*--2 
3.Label-ai strings?_1 32-120
.*--1
3.Reflexive-32-60-240
.*--1
2.Label-name-120
2.String-0-180-32
.*--2 
3.Label-X-60
3.Float-32-60
3.Label-Y-60
3.Float-36-60
3.Label-Z-60
3.Float-40-60
.*--2 
2.Label-unknown-120
2.Int16-48-60
2.Label-unknown-120
2.Int16-50-60
.*--2 
2.Label-unknown-120
2.Int16-52-60
2.Label-unknown-120
2.Int16-54-60
.*--2 
2.Label-unknown-120
2.Int16-56-60
2.Label-unknown-120
2.Int16-58-60
.*--2 
.Tab--unknown
.*--2 
1.Reflexive-480-56-240
.*--1
2.String-4-180-32
.*--2 
2.Label-X-60
2.Float-36-60
2.Label-Y-60
2.Float-40-60
2.Label-Z-60
2.Float-44-60
.*--2 
2.Label-u-60
2.Float-48-60
2.Label-u-60
2.Float-52-60
.Tab--unknown
.*--2 
1.Reflexive-488-64-240
.*--1
2.String-4-180-32
.*--2 
2.Label-X-60
2.Float-36-60
2.Label-Y-60
2.Float-40-60
2.Label-Z-60
2.Float-44-60
.*--2 
2.Label-u-60
2.Float-48-60
2.Label-u-60
2.Float-52-60
2.Label-u-60
2.Float-56-60
.*--2 
2.Label-u-60
2.Float-60-60
.Tab--unknown
.*--2 
1.Reflexive-496-36-240
.*--1
2.Script-0-120-Invisible
.*--2 
2.Label-unknown-120
2.Int16-4-60
2.Label-unknown-120
2.Int16-8-60
.*--2 
2.Label-unknown-120
2.Int16-10-60
2.Label-unknown-120
2.Int16-12-60
.*--2 
2.Label-unknown-120
2.Int16-14-60
.*--2 
2.Label-u-60
2.Float-24-60
2.Label-u-60
2.Float-28-60
2.Label-u-60
2.Float-32-60
.Tab--bsp stuff
.*--2 
1.Reflexive-528-68-240
.*--1
2.Ident-20-300
.*--1
2.Ident-28-300
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2.Label-|||||||||||||||||||||||||||||||||||||||||| level 2 |||||||||||||||||||||||||||||||||||||||||||||||||||-500 
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